ACTION
+1
Your team gains 1 point guaranteed. Safe choice — always works.
ACTION
+3
If your teammate plays +1 or INFO → team gains 3 points.
If your teammate also plays +3 → team gains 0.
ACTION
INFO
Reveals who played what in the last 3 rounds. Counts as non-+3 for teammate's +3 scoring.
SETUP
4 PLAYERS
2 secret teams of 2. Teams are not revealed. You must deduce your teammate by observing scores.
Game lasts 12 rounds or until irreversible drawback.
GOAL
Your team scores more than the opposing team. Once behind by enough that catching up is mathematically impossible, the game ends early. Winners earn 1 show point.